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Old 06-20-2006, 04:42 PM   #25
mheisig
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Join Date: Aug 2004
Location: The Southeast
Age: 42
Posts: 2,119
Re: NFL Head Coach to be released Tuesday, 6/20

Quote:
Originally Posted by That Guy
first off, BF2 has no UScript, so i have no idea what you're talking about there, and secondly, UT bots can easily be made to consider using a car as a bomb. I don't know why you'd play through HL2 twice, but that's your thing. And who said anyone was endlessly entertained? I just said the AI at max in UT2004 blows away the average BF2 player by a mile. Anything else you took from that is fine, but human intelligence ain't some magical cure all that makes games fun. In FPS's especially, it's mainly a way to play while getting cussed out and subjected to aimbots :P.
The sentence was "even if BF2 had the magical Uscript," as in even if BF2 "enjoyed" the benefits of the Uscript functionality, it wouldn't matter. Sentence comprehension man, sentence comprehension.

Sure, UT Bots could be made to do it - but they didn't do it on their OWN. When the human playing that Bot figures out how to counteract that particular trick (in this case the bot making a car bomb), what happens? Well, nothing happens (except getting bored) until someone reprograms the AI to counteract. It's an absurdly slow and inefficient way to have an action-reaction response.

It sounds like you must have had some bad experiences in BF2, and for that I'm sorry. I can say that in 15 odd years of playing computer games, the problem solving ability demonstrated in BF2 makes every other AI-opponent game look utterly pathetic.

Complaining about aimbots seems odd for someone who thinks bots present a great challenge - what's the difference, they're both computer-controlled aiming. Oh, and I've never seen nor heard of an aimbot in BF2
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