08-26-2008, 11:16 PM | #151 |
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Re: Warpath Madden league (360)
big red my friend hats off you were definetly a great sport and i swear i didnt mean to run it up.....i dont know how to feel about that victory considering the team i was playing with. Well folks i only have 3 people left to play and they are dogger dw, smashmode who fyi plays with the skins i dont know how i feel about trying to win that one with my team, and amk 359. Not sure who except smashmode is on warpath but whenever you have time i am on...on and off most days. Hail skins!
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08-26-2008, 11:53 PM | #152 |
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Re: Warpath Madden league (360)
smashmode is matty. I gotta get some more games in... Ill be on tomorrow evening if someone wants a game.. probably around eight thirty
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08-27-2008, 08:05 AM | #153 |
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Re: Warpath Madden league (360)
Here's some info what fixes coming for the 2nd patch:
Two Weeks of Madden NFL 09 Well it's been two weeks since Madden officially launched and it sure has been a busy time for us. I truly hope everyone is enjoying the game, and I wanted to drop an update on some things we've been working on for our 2nd patch. We feel that without a doubt this encapsulates the top issues we're hearing from the forums and community leaders, and hope that this list truly makes Madden NFL 09 the ultimate sports game for you. 1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. "ActionCam" forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the "disconnect". This has been fixed...all cameras can still be used as well. Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game. 2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2. Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we've seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes. 3. Stability issues with Madden IQ end of game popup: This has been fixed. Workaround until the patch: Always choose "No" at the Madden IQ end of game popup. 4. "WR direct snap" exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren't removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play. 5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now. 6. Edited players don't progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed. 7. Stability issue when exiting Madden '93 in CE version: This has been fixed. 8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing. 9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2. 10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2. 11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch. 12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full. 13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen 14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent. 15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2. 16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3. 17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments. 18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed. I hope this makes everyone quite happy. The patch is being tested as I write this and will be sent off for verification in the morning, so we are targeting less than a 3 week turnaround from today for this to hit the general public. (Woohoo!) We will also make sure to provide updates as the patch progresses through the 3rd party approval process. As a side note, as of this moment there have been no changes to database schema, so you won't have to re-start your Franchise or delete any files. |
08-27-2008, 08:55 AM | #154 |
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Re: Warpath Madden league (360)
Glad to know the cover 3 thing was a glitch. I got burned that way a few times. Also, I found they played better cover 3 I'd you audible to it.
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08-27-2008, 04:53 PM | #155 |
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Re: Warpath Madden league (360)
I can't wait for that patch to hit.
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09-01-2008, 01:16 PM | #156 |
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Re: Warpath Madden league (360)
I just played a ranked game against a mega-cheeser who did the WR direct snap all the way down the field. When you're stuck in a game against a douchebag like that what can you do? I couldn't find his user info anywhere and there's no way to message them. I ended up pulling my ethernet connection to disconnect. I just wish there was a way to report crap like that.
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09-01-2008, 01:36 PM | #157 | |
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Re: Warpath Madden league (360)
Quote:
Now you see, I said this before anyone knew what this was, now if you think that's any fun, more than half of the online users are using the WR glitch, NCAA has less glitches since their patch......and nothing like that....
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09-01-2008, 01:43 PM | #158 |
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Re: Warpath Madden league (360)
EA is supposed to be fixing this in an upcoming patch but it can't come soon enough.
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09-02-2008, 12:41 PM | #159 | |
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Re: Warpath Madden league (360)
Quote:
tell me about it. I played someone yesterday who run that stupid wr glitch play like every other play. but cheaters never win. i figured out how to stop it and ended up winning the game.
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09-02-2008, 12:47 PM | #160 | |
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Re: Warpath Madden league (360)
Quote:
I still can't believe someone would have the balls to cheese so blatantly like that. I mean c'mon where's the fun in doing that? |
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09-02-2008, 02:17 PM | #161 | |
Gamebreaker
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Re: Warpath Madden league (360)
Quote:
Losers! I like to paly a close game where it is real as possible. Crap goes on like this on Halo all the time.
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09-02-2008, 05:03 PM | #162 |
Naega jeil jal naga
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Re: Warpath Madden league (360)
I haven't really run into any of those issues aside from the kicking problem during online play. However what I want to know is if they fixed the FB short yardage money glitch. I'd say they might have as I've had some problems getting a yard or two with the FB in short yardage situations. However I haven't been in those situations enough lately to see if it's been fixed.
As I said before I'll never forget the douche bags on Madden Nation (and make no mistake thats what they are) who played whole games with their RB at FB two years ago and I was kind of disapointed to see how easy it was to gain yards with FB's when I first bought the game.
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09-02-2008, 07:41 PM | #163 |
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Re: Warpath Madden league (360)
ill be on this evening looking for a league game... probably about 830 eastern time...
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09-09-2008, 01:13 PM | #164 | |
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Re: Warpath Madden league (360)
Quote:
i got in a quarter defense and jammed all the receivers at the line. He maybe got two or three yards. I had to move some of the dbs over the receivers but once i saw you could audible your coverage in man...the cpu shifted the dbs for me. and then i would put jt out in the flat too...it fustrated that kid running the glitch so bad...you should have heard him it was too funny.
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09-09-2008, 06:59 PM | #165 |
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Re: Warpath Madden league (360)
fyi fellow madden players it appears as though there is a roster update out...now whether it fixes the glitches...i dont know. i just got it.
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