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#18 | |
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The Starter
Join Date: Aug 2004
Location: The Southeast
Age: 42
Posts: 2,119
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Re: NFL Head Coach to be released Tuesday, 6/20
Quote:
I still think you're confusing Artificial INTELLIGENCE with faster bots. Bots in UT2004 are incapable of using creativity to concot a strategic plan and can only respond as they've been preprogrammed to respond. That's not really "Intelligence." HL2 with all it's scripted events comes about as close as any game has to portraying Artificial Intelligence, but you play it through a 2nd time and it's the same thing. Same deal with Unreal. Far Cry did a good job with unscripted AI, but even that got really predictable in no time. Bots in BF2 (even if they had the magical UT Uscript) would never have thought to take a hummer, pack it full of C4 and make a car bomb with it, let alone be able to target the appropriately weak portion of the enemy. They never would have thought of it because it requires creativity, which can be preprogrammed. Rome: Total War (one of my favorites of the past few years) had pretty good AI, but even that showed gaping flaws. On the hardest level the AI seems incapable of probing for weaknesses in a defensive line or using spies appropriately. To each his own - I'm glad you enjoy competitions with the AI. Personally I find it incredibly dull when compared to something like BF2. The designers of BF2 didn't need to bother programming good AI because the multiplayer aspect would blow any AI out of the water. I guess I'm a bit baffled how someone could be endlessly entertained by AI that can eventually be predicted perfectly, but be bored competing with humans who offer an infinite number of different possibilities and challenges that will never be the same. Different strokes for different folks - I guess in my mind it's as simple as playing something that can't adapt or playing something that can.
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