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#16 | |
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The Starter
Join Date: Aug 2004
Location: The Southeast
Age: 42
Posts: 2,119
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Re: NFL Head Coach to be released Tuesday, 6/20
Quote:
I'm not talking about twitch skills. Yeah, AI can jump super fast and can be given perfect aim, but that's boring to play against because the only way to win is just "be faster." Games like BF2 actually de-emphasize twitch skills in favor of teamwork and strategy. Watching a dozen defenders hold a building against attack, and then watching the attackers adjust their tactics, use surprise, diversions, etc. is truly a great gaming moment. AI is decades away from being that intelligent. "Great AI" is currently when the computer opponent will seek cover or toss a grenade around a corner. Occasionaly the really good AI will try to flank you. Human players can recognize overall strategies and apply the necessary team tactics to adapt. I'd love to see the current crop of AI recognize that it's being dominated from the air, organize an attack on an airfield effectively utilizing armor, air and infantry assets, secure the airfield and hold it from counterattack. Even if it WERE able to do this now, a human player could eventually recognize a pattern in the AI programming and exploit it. Humans can adapt - AI can't (yet). Games like X-Com (one of my all time favorites) and Civ are great games in their own right, but at this point I like them more for nostalgia's sake as opposed to the challenge offered by the AI.
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