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| Parking Lot Off-topic chatter pertaining to movies, TV, music, video games, etc. |
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#1 |
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Impact Rookie
Join Date: Aug 2005
Location: Richmond, VA
Posts: 782
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Re: NFL Head Coach to be released Tuesday, 6/20
The only thing i dislike about madden is, even on All-Madden, the game becomes way too easy for me. I begin to realize what plays give me a very high precentage of completeing because the AI will do some pretty stupid stuff. QB Vision made me take one step back, but then i become good at that too so it was no trouble if my first route broke down.
Final point: i can play the game like made for about a few months, but after that, i can't because it becomes to easy. I wish they would be one step above All-Madden. |
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#2 | |
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Living Legend
Join Date: Jun 2004
Location: VA
Age: 43
Posts: 17,620
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Re: NFL Head Coach to be released Tuesday, 6/20
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Their are just certain things that madden lets you do that the AI just doesn't get. Run straight back with any QB about 10 yards and you'll never get sacked. Take a scrambling QB and run left and right until your OL pickup the guys trying to get you, then dash right past them. The list is pretty much endless. |
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#3 | |
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The Starter
Join Date: Aug 2004
Location: The Southeast
Age: 42
Posts: 2,119
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Re: NFL Head Coach to be released Tuesday, 6/20
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I'm an avid PC gamer and in the past two years I've played nothing but online, multiplayer games like Battlefield 2. Once you play in an arena with 63 other humans, all actively thinking, plotting, planning and adjusting to the changing battle, Artificial Intelligence as competition just seems pathetic. I got a couple of PC games recently where I played the AI - got bored after a few hours. There's just no challenge in playing a computer. Human vs. Human is where it's at.
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#4 | |
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Living Legend
Join Date: Jun 2004
Location: VA
Age: 43
Posts: 17,620
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Re: NFL Head Coach to be released Tuesday, 6/20
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Some new games (like rome total war or unreal tournament) do have good AI though. UT is still path based, so it depends entirely on the mapper, but the illusion works well and at max it's better than 99% of human players. Huge multiplayer games aren't new though. neverwinter nights (the original one) was up in 1987/88 or I played hundred years war on aol (with 300+ other people) as far back as 1994. |
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#5 | |
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The Starter
Join Date: Aug 2004
Location: The Southeast
Age: 42
Posts: 2,119
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Re: NFL Head Coach to be released Tuesday, 6/20
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I'm not talking about twitch skills. Yeah, AI can jump super fast and can be given perfect aim, but that's boring to play against because the only way to win is just "be faster." Games like BF2 actually de-emphasize twitch skills in favor of teamwork and strategy. Watching a dozen defenders hold a building against attack, and then watching the attackers adjust their tactics, use surprise, diversions, etc. is truly a great gaming moment. AI is decades away from being that intelligent. "Great AI" is currently when the computer opponent will seek cover or toss a grenade around a corner. Occasionaly the really good AI will try to flank you. Human players can recognize overall strategies and apply the necessary team tactics to adapt. I'd love to see the current crop of AI recognize that it's being dominated from the air, organize an attack on an airfield effectively utilizing armor, air and infantry assets, secure the airfield and hold it from counterattack. Even if it WERE able to do this now, a human player could eventually recognize a pattern in the AI programming and exploit it. Humans can adapt - AI can't (yet). Games like X-Com (one of my all time favorites) and Civ are great games in their own right, but at this point I like them more for nostalgia's sake as opposed to the challenge offered by the AI.
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Your post count, reputation score, popularity ranking, VIP tag or funny signature has no bearing on how I value you as an individual. |
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#6 | |
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Living Legend
Join Date: Jun 2004
Location: VA
Age: 43
Posts: 17,620
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Re: NFL Head Coach to be released Tuesday, 6/20
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#7 | |
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The Starter
Join Date: Aug 2004
Location: The Southeast
Age: 42
Posts: 2,119
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Re: NFL Head Coach to be released Tuesday, 6/20
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I still think you're confusing Artificial INTELLIGENCE with faster bots. Bots in UT2004 are incapable of using creativity to concot a strategic plan and can only respond as they've been preprogrammed to respond. That's not really "Intelligence." HL2 with all it's scripted events comes about as close as any game has to portraying Artificial Intelligence, but you play it through a 2nd time and it's the same thing. Same deal with Unreal. Far Cry did a good job with unscripted AI, but even that got really predictable in no time. Bots in BF2 (even if they had the magical UT Uscript) would never have thought to take a hummer, pack it full of C4 and make a car bomb with it, let alone be able to target the appropriately weak portion of the enemy. They never would have thought of it because it requires creativity, which can be preprogrammed. Rome: Total War (one of my favorites of the past few years) had pretty good AI, but even that showed gaping flaws. On the hardest level the AI seems incapable of probing for weaknesses in a defensive line or using spies appropriately. To each his own - I'm glad you enjoy competitions with the AI. Personally I find it incredibly dull when compared to something like BF2. The designers of BF2 didn't need to bother programming good AI because the multiplayer aspect would blow any AI out of the water. I guess I'm a bit baffled how someone could be endlessly entertained by AI that can eventually be predicted perfectly, but be bored competing with humans who offer an infinite number of different possibilities and challenges that will never be the same. Different strokes for different folks - I guess in my mind it's as simple as playing something that can't adapt or playing something that can.
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