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| Parking Lot Off-topic chatter pertaining to movies, TV, music, video games, etc. |
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#1 | |
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The Starter
Join Date: Aug 2004
Location: The Southeast
Age: 42
Posts: 2,119
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Re: NFL Head Coach to be released Tuesday, 6/20
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I still think you're confusing Artificial INTELLIGENCE with faster bots. Bots in UT2004 are incapable of using creativity to concot a strategic plan and can only respond as they've been preprogrammed to respond. That's not really "Intelligence." HL2 with all it's scripted events comes about as close as any game has to portraying Artificial Intelligence, but you play it through a 2nd time and it's the same thing. Same deal with Unreal. Far Cry did a good job with unscripted AI, but even that got really predictable in no time. Bots in BF2 (even if they had the magical UT Uscript) would never have thought to take a hummer, pack it full of C4 and make a car bomb with it, let alone be able to target the appropriately weak portion of the enemy. They never would have thought of it because it requires creativity, which can be preprogrammed. Rome: Total War (one of my favorites of the past few years) had pretty good AI, but even that showed gaping flaws. On the hardest level the AI seems incapable of probing for weaknesses in a defensive line or using spies appropriately. To each his own - I'm glad you enjoy competitions with the AI. Personally I find it incredibly dull when compared to something like BF2. The designers of BF2 didn't need to bother programming good AI because the multiplayer aspect would blow any AI out of the water. I guess I'm a bit baffled how someone could be endlessly entertained by AI that can eventually be predicted perfectly, but be bored competing with humans who offer an infinite number of different possibilities and challenges that will never be the same. Different strokes for different folks - I guess in my mind it's as simple as playing something that can't adapt or playing something that can.
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#2 | |
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Living Legend
Join Date: Jun 2004
Location: VA
Age: 43
Posts: 17,620
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Re: NFL Head Coach to be released Tuesday, 6/20
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#3 | |
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The Starter
Join Date: Aug 2004
Location: The Southeast
Age: 42
Posts: 2,119
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Re: NFL Head Coach to be released Tuesday, 6/20
Quote:
Sure, UT Bots could be made to do it - but they didn't do it on their OWN. When the human playing that Bot figures out how to counteract that particular trick (in this case the bot making a car bomb), what happens? Well, nothing happens (except getting bored) until someone reprograms the AI to counteract. It's an absurdly slow and inefficient way to have an action-reaction response. It sounds like you must have had some bad experiences in BF2, and for that I'm sorry. I can say that in 15 odd years of playing computer games, the problem solving ability demonstrated in BF2 makes every other AI-opponent game look utterly pathetic. Complaining about aimbots seems odd for someone who thinks bots present a great challenge - what's the difference, they're both computer-controlled aiming. Oh, and I've never seen nor heard of an aimbot in BF2
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#4 | |
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Living Legend
Join Date: Jun 2004
Location: VA
Age: 43
Posts: 17,620
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Re: NFL Head Coach to be released Tuesday, 6/20
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and if you've never heard of a BF2 aimbot, you're not looking hard enough. google BF2 aimbot and loads of crap pops up. http://www.msxsecurity.com//bf2.php |
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#5 | |
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The Starter
Join Date: Aug 2004
Location: The Southeast
Age: 42
Posts: 2,119
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Re: NFL Head Coach to be released Tuesday, 6/20
Quote:
I didn't say I hadn't heard of a BF2 aimbot, I said in my years of playing I haven't seen one in use. As far as I'm concerned everyone who's killed me either got lucky or was better than me. If they were using an aimbot, fine - I really couldn't care less. I've never witnessed someone in BF2 dominate the scoreboards to the point where it was just suspicously high to make someone think "cheater." Sounds like I just play with cooler/nice people than you do
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#6 | |
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Living Legend
Join Date: Jun 2004
Location: VA
Age: 43
Posts: 17,620
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Re: NFL Head Coach to be released Tuesday, 6/20
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#7 | |
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The Starter
Join Date: Aug 2004
Location: The Southeast
Age: 42
Posts: 2,119
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Re: NFL Head Coach to be released Tuesday, 6/20
Quote:
Nobody is arguing that the current generation of AI programs itself. I never said that. Unless someone else jumped into this thread when I wasn't lookin, nobody ever proposed that argument. Ideally in the future AI WILL program itself, at which point it will be actual "intelligence." Right now, the fundamental flaw in AI is that it CAN'T program itself, hence the overall inferiority to human play in terms of problem solving and creative thinking. I'm not saying a Bot can't beat a human or be better than your average player, I'm saying that in terms of reasoning ability, problem solving and creative solutions AI is incapable of matching a human. It's an incredibly simple argument to follow - I'm not sure why there's such a huge miscommunication here. Let's go real slow: Artificial Intelligence (AI) is currently incapable of programming itself on the fly. Consequently, AI is currently incapable of truly reacting to problems in an "intelligent" manner and is also incapable of solving problems or creating solutions to problems with which it has not already received progamming. Stated another way, AI can't think "creatively" and it can't "learn." Conversely, Human Intelligence (HI) is capable of adjusting and reacting to problems and creatively creating solutions to which it has not previously been given the answer or solution. Thus, HI is able to do something AI cannot - learn, "think" creatively, and solve problems to which it has not been previously given a solution. That's not debate, that's simply fact. There's nothing to argue about. Now if you think playing a bot is as fun or more fun, that's your opinion and you're entitled to it and I've got no problem with that. Personally, based on the argument above MY opinion is that HI offers more of a challenging environment as I associate challenging play with changing, dynamic play that I cannot ever predict.
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