Quote:
Originally Posted by EternalEnigma21
if you let the play clock run all the way down and call start the play immediately, the D gets a huge jump on the ball and stops the play automatically.
shit we're going ofr it. thats game santana
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I still don't see the logic. If you snap with 2-5 seconds on the clock, the D can't jump the snap, and the 2 min warning would have stopped the clock at 2:00 or less after a run play anyway?
It's academic now, and it's not on a par with JG's double TO blunder, but...