08-09-2004, 02:34 PM | #16 | |
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08-09-2004, 02:36 PM | #17 |
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gameplay is infinitly more realistic on all madden then it was before. I cant just throw a deep ball and expect coles to come up with it. I had a wide open receiver and missed him because i was scrambling and threw off my back foot. Makes it more challenging and fun
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08-09-2004, 02:38 PM | #18 | |
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08-09-2004, 02:42 PM | #19 |
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Who's the h-back? Do they even have the position?
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08-09-2004, 02:42 PM | #20 | |
Fight for old DC!
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08-09-2004, 02:53 PM | #21 |
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cartright is an 86 fb. no h-back. Cooley is a 69 but with excellent stats for a receiving te, not a good blocker though. so if you use kowoslski (sp) as a blocker and cooley as the receiver you shoudl be able to have a great pair or tes.
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08-09-2004, 02:55 PM | #22 |
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they way players run is so much more natural then in espn, so much better.
FYI, TAYLOR IS A BEAST, PORTIS TOO!!
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08-09-2004, 02:56 PM | #23 |
\m/
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Is Gibbs on the sidelines?
Do they have the white on white uniform option? How's the AI? Especially the defensive back AI, do they actually turn around when balls go there way? Do safeties actually help out in coverage? |
08-09-2004, 03:01 PM | #24 |
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yes
yes yes yes lol, those are all short anwsers, but simle. you notice the ai differnce right away. Im playing on all madden so you noitce it a lot more. Taylor had 7 tackles ina qtr for me, which is good and bad. you dont want your safties to have to help, but i was trying to learn how to blitz so he had my back
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08-09-2004, 03:02 PM | #25 |
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simple*
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08-09-2004, 03:03 PM | #26 |
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do the players still glance off each other or is there more interaction/bumps/stutters etc.? run in place? did they do anything for cutbacks? (Portis...here i come...)
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08-09-2004, 03:09 PM | #27 |
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definitly more interaction.
what do you mean about cutbacks? other than juking?
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08-09-2004, 03:12 PM | #28 |
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great. hated that about Madden '04-'01.
yeah, if you make a drastic direction change while running hows the animation/feel? |
08-09-2004, 03:23 PM | #29 | |
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08-09-2004, 03:44 PM | #30 |
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exactly. with the appropriate animation for it.
in Madden pasts, you couldn't stop/start fast ENOUGH and had an anemic little 'step' animation. with Espn it was the opposite, it was too instant and without any animation at all. Espn finally added a realistic time penalty to drastic direction changes this year, with GREAT Barry-like cut animations, but they didn't go far enough, cuz anything less than drastic is still instant and looks weird. i've been hoping for years that Madden would finally get to this... |
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